Kitesurfing or kiteboarding is a surface water sportthat uses wind power to pull a rider through the water on a small surfboard or a kiteboard (similar to a wakeboard). Generally kiteboarding refers to a style of riding known as freestyle or wake-style, whereas kitesurfing is more "wave-riding" oriented. These two styles usually require different boards and specific performance kites.
A kitesurfer or kiteboarder uses a board with or without foot-straps or bindings, combined with the power of a large controllable kite to propel them and the board across the water.
The sport is becoming safer due to innovations in kite design, safety release systems, and instruction. Many riding styles have evolved to suit different types of riders and conditions, such as wakestyle, waveriding, freestyle, jumping, and cruising.
Kitesurfing basics
Kiteboarding sometimes can pose hazards to kitesurfers, beachgoers, bystanders and others on the water. Many problems and dangers that may be encountered while learning kiting (some of which may not be immediately obvious) can be avoided or minimized by taking professional instruction through lesson centres.
Kitesurfing schools provide courses and lessons to teach various skills including kite launching, flying, landing, usage of the bar, lines and safety devices.
Turning
A beginner can turn by putting the kite up into neutral, stopping, sinking backwards into the water, then turning the kite in the opposite direction and starting again. A heel turn jibe is a quicker, more skilful turn that is executed by slowing down, flattening the board, then reversing the board flat on the water by bringing the rear foot around downwind to eventually become the new leading foot. The direction of the kite is then reversed, which swings the surfer's path in a half circle, centred on the kite. As the turn ends, the kite is flown over to be in front of the surfer again. Turns away from the wind steal lift.
A poorly executed turn will "fly" the surfer, and is often followed by a tumble if the surfer can't put the board down at the right angle. It is important to use safety equipment like a deadman system where the kite lines can be detached from the surfer's harness quickly because the kite can (unintentionally) power up after tumbles and pull the rider under water or against objects at uncontrollable speeds. Safety knives are a must to quickly cut lines in the event of dangerous entanglements. After a tumble, detangling and re-launching the kite can be difficult. Experienced kite surfers try to keep the kite in the air.
If the kite is only turned partially, or is not straightened at the right rate, a turning surfer can swing up and be dragged into the air by the kite, then get hurt when he reconnects with the surface. Even in water, flying a power kite can be a brutal contact sport. The kite is usually 20 to 27 meters (60 to 100 ft.) in the air, and a careless turn in high winds can easily swing one five meters (two stories) into the air and down to an uncontrolled impact.
Controlled flying and jumping
Controlled flying is possible and one of the biggest attractions of the sport, but more difficult and dangerous. Flying occurs when the momentum of the surfer pulls the kite. Before jumping, the surfer builds up as much tension as possible by accelerating and strongly edging the board. Then in controlled, straight flight, the kite is flown quickly (snapped) to an overhead position, usually just as the surfer goes over a wave. The kite must then be quickly turned to glide in the direction of motion, usually into the wind. A large variety of manoeuvres can be performed while jumping such as rotations, taking the board off one's feet etc. Jumping has associated risks and as such riders need choose locations with suitably sized downwind clear areas usually referred to as the downwind buffer zone. Much cause for litigation has come about due to riders not exercising due care when jumping and placing the public at risk or themselves should they land on hard objects.
Board grabs
Board grabs are common tricks performed while a rider is jumping or has gained air from popping by grabbing the board in a number of positions with either hand. Each grab has a different name dependent on which part of the board is grabbed and with which hand it is grabbed by. Rear hand grabs are known as Crail, Indy, Trindy, Tail, Tailfish, and Stalefish; while front hand grabs are known as Slob, Mute, Seatbelt, Melon, Lien, and Nose. Names originate from other board sports like skateboarding and snowboarding, such as Tindy and Tailfish.
A number of grabs can also be combined into one trick. A rider may perform a tail grab going to indy by moving the rear hand from the back of the board to the middle of the toe side edge.
Wind direction
It is generally held that kitesurfers should never venture onto the water in direct offshore winds (because of the possibility of being 'flown' out to sea) or direct onshore winds (because of the possibility of being thrown against beach objects, trees, rocks etc). There are two exceptions to riding in offshore winds. If you have someone with a boat or other watercraft which can assist you back to shore, or if you are riding on inland lakes where you'll inevitably hit the far shore eventually. Cross-shore wind directions are widely considered to be the best. Offshore winds are also generally gusty and much more difficult to kitesurf in.


